I wish!! ..... Unfortunately no.
This is a Bionicle that Lego makes. I have been working on this model for
quite sometime... in between calls.
I have purchased about 9 different types of these Bionicle and plan to try
and make them all... or at least the 2 more that matches the set of the
Bionicle I just created. Having the set makes one large one.
Yes it was very fun and my first encounter with complex surfacing.... Like I
have heard from others, it's not that bad once you get an understanding of
surfacing. Then almost anything is possible.
The 6 links you see on the left of that webpage - I have those Bionicle's
here.... maybe if I have the time I'll finish them all... If I can get
passed their masks.
Scott wrote on 1.10.2003 19:10
Great models! I also have a Bionicle - they are really cool - In fact, I
have a lot of lego for... Um... Inspiration :-)) Yes boss... I'm working...
Very clever mold making, always impressed by the inventiveness of the
solutions. And I think this series is also very clever for the packaging and
the whole Bionicle / hanging-upside-down-in-the-package-thing...
So, are you really modeling all of the series so you can make the "master"
combination? In between calls eh? ;-)
I hope I'm not being a pain but.. I think your model would look very
kewl with indirect illumination!
In hopes to get you interested,.. here's a generic scene (20" room with
a simple part inside it, just replace the part with your robot asm).
Also, I'd suggest trying the hide/show trick to get closer in and to get
Very kewl, thanks for sharing it! I think it looks sweet this way
BTW, not sure if it was your intent but it looks like it maybe slightly
above the floor, then again.. at the same time it gives it a sense of
For another example, I'll add a config with the semi room hidden, and
use a generic large room.
Also, if/when you replace the generic object with your objects(s), what
you, or anyone trying this will have to change is the size of the room
and the floor offset. That is because the room will readjust to the
objects you include.
And use at least a 10X factor scale on the Length and Width of the room
for your scene.
That is, if the room auto adjust to say 10x10x5, set the room to
This was discussed on a thread using a large rooms to help with shadows
and blotches but it also helps with the background depth for this scene.