In the continuing saga...
I have all these parts in an assembly that need three mates each:1- Coincident, part front plane to a plane 2- Coincident, part top plane to a line 3- Coincident, part right plane to a line
The procedure I've been using has been to go one-by-one and add these mates to each part. It takes me about 30 seconds per part. Most of that time seems to be spent waiting for the SW GUI to spasm through the motions (after you hit "enter") before giving control back to the user to go select another set of entities to mate.
Now, I'm not running on the fastest machine in the world --a 1.8 GHz P4, 2GB DDR2 and NVidia Quadro FX4000 card-- but given what I presume is being done, I can't see how this could make a difference between 30 seconds and what should ideally be nearly instantaneus.
Is there a way to prevent SW from doing so much work while entering mates? I'd love to be able to do something like:
click Front Plane (selected on the tree) click on a plane in the assembly click coincident hit enter
click Top Plane click on a line in the assembly click coincident click enter
click Right Plane click on a line in the assembly click coincident click enter
...without the wait between each click and at the end of each mate cycle.
As a secondary question. What does patterning within an assembly do with regards to mates. Let's say that you insert a bolt and hand-mate it to the appropriate hole. Then you pattern that bolt as required (say, a circular pattern). Are the patterned bolts mated or just "there"? Does it matter?