I have been attempting to get a useable model of a golf iron head from Solidworks for about a week now and it has been insanely harder than I expected. I am not all that familiar with Solidworks or CAD in general, I am more used to software geared more towards art like 3d Studio Max.
My real problem I need help with has been in keeping the curvature somewhat continuous. I keep reading about the importance of this for asthetic products but apparently Solidworks has trouble doing this. It looks decent in the Solidworks viewport but I don't know how good the actual casting will come out. The continuous curvature lofts and fillets have failed in every situation i have tried to use them on this model. Is there something simple that I am missing, or is this just not the job for Solidworks? I have access to ProEngineer as well but no idea how to use it. I am not doing this commercially, yet at least, but I am looking to actually manufacture this part.
This is what the model looks like so far. Some parts are still relatively sloppy. Any tips or discouragement from this program?