how do I animate just the moving parts of an assembly?

Sep 27, 2004 4 Replies

First reply

me

Thanks for that info. But, how do I make it run smoothly? I'm using the from the tutors, trying to animate the handle through 1 360 deg rev. When I set a few points around the circle, it seems to animate oddly, back and forward around some before moving to the next, not what I…

Read the full reply

I'm trying to create an animation of the moving parts within and assembly, not the whole thing.



By which I mean, taking for example the online tutorial model samples\tutorial\assemblymates\ujoint.sldasm



I want to animate showing the handle turning, driving the u joint movement, not revolve the whole assembly as the tutorial gives you.



How do I do that ?



thanks


You need to create "Path Points" instead of using the wizard.

Mike Wilson

Thanks for that info.

But, how do I make it run smoothly?

I'm using the ujoints.sldasm from the tutors, trying to animate the handle through 1 360 deg rev. When I set a few points around the circle, it seems to animate oddly, back and forward around some before moving to the next, not what I would expect. Do I need to set dozens of path points? I'd hope not for such a simple sounding task...

Ah yes, I remember that problem. I think the solution (thanks Matt Lombard) was to make sure that the knob was fully defined. As I recall, it's mated so that it spins on it's center. Just mate a plane parallel to the handle so it doesn't spin.

Make the path points with the knob selected.

It should only take a few points.

Mike

Thanks for that Mike.

I couldn't seem to get a mate from the round know to the flat handle. However, armed with that knowledge, I was able to use the handle to define the the path and all was well with the world.

Cheers!

Join the Discussion

Have something to add? Share your thoughts — no account required.

Didn't find your answer?

Ask the community — no account required