I haven't really fooled around with Animator much, and I'm having problems getting it to do the most basic thing for the particular assembly I'm trying to animate. It's probably something basic I don't understand, and I hope someone will see that and clue me in.
I've got 8 spur gears within an internal-tooth gear ring. 7 of the spur gear instances are a component pattern, and I'm trying to drive them all by moving the seed component. I've got my Mates set up so that I can easily move the seed component, and the whole component pattern moves accordingly (as such, my Mates are NOT preventing movement), but when I create a path I can't get ANYTHING to move, not even the seed component. I'm following Brian Hill's article faithfully, as far as I can tell. Here's what I do:
1) Select the seed component (spur gear) in the Animation Manager, right click and choose Create Path. Leave the timing options as they default (begin at 0 seconds, duration 10 seconds).
2) Add Path Point for the initial position of the spur gear
3) Move the spur gear a little ways around the ring gear (the component pattern follows suit)
4) Add Path Point for the new position of the spur gear
5) Continue until I've moved it to the last position and hit the Done button
6) Right-click on the Path, and choose Traverse Path. I can see the hourglass tick, can see the "clock" in the bottom right hand tick off the seconds until it gets to 10 Nothing happens to any component positions.
So . . . what am I doing wrong? Using SW2003, SP5.0
TIA
Mark 'Sporky' Stapleton Charlotte, NC