irregular surfaces

I know how to use lofts, sweeps, cuts, extrusions. But thats as far as I have learned.

Just wondering if there are any other processes I need to learn?

As for the 'look' of the chair seat. I would like it to be as realistic as possible. I would like to learn how to model 'irregular' surfaces.


Reply to
J Parr
Loading thread data ...

Use the "Irregular Surface" feature under the Insert --> Surface menu.

Reply to

Tick, Actually it's much easyer in SW 2006. RMB on the "regular" surface and select >Make Irregular.

LOL, Muggs

Reply to

I think several resources for learning have been suggested already. Find Ed Eaton's DiMonte Group curvy stuff tutorials . Check out Mike Wilson's sample parts and reverse engineer them to see if you can reproduce. Here are some additional tutorials:

formatting link
The easiest way to do it at this point might be to post what you have so far at
formatting link
and ask someone else to do it for you.

Reply to

Surface fill is a good one to know. From your earlier post I assume you are trying to create a little dip in the seat for the guys butt? You can use s plit line to specify a region to get dipped, delete the face (choose delete, not delete and pathc or delete and fill), create a sketch for where you want the dip to go, then use a surface fill, tangent boundary, and select the sketch as a control curve. If that doesn't get what you want, you can then revert to a surface loft. Then knit everything back up into an enclosed volume and convert back to a solid.

Some folks use dome and deform too, but I prefer to have more control over what I make.

If, on the off-chance you are trying to model a texture - umm, don't.

Reply to

Did you do a search for a car seat? I know for sure about 3 years back someone modeled a car seat as a tutorial. I just don't know where I saw it. Anyone else remember what I am talking about?


Reply to

PolyTech Forum website is not affiliated with any of the manufacturers or service providers discussed here. All logos and trade names are the property of their respective owners.