irregular surfaces

I know how to use lofts, sweeps, cuts, extrusions. But thats as far as I have learned.

Just wondering if there are any other processes I need to learn?

As for the 'look' of the chair seat. I would like it to be as realistic as possible. I would like to learn how to model 'irregular' surfaces.

Regards

Reply to
J Parr
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Use the "Irregular Surface" feature under the Insert --> Surface menu.

Reply to
That70sTick

Tick, Actually it's much easyer in SW 2006. RMB on the "regular" surface and select >Make Irregular.

LOL, Muggs

Reply to
Muggs

I think several resources for learning have been suggested already. Find Ed Eaton's DiMonte Group curvy stuff tutorials . Check out Mike Wilson's sample parts and reverse engineer them to see if you can reproduce. Here are some additional tutorials:

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The easiest way to do it at this point might be to post what you have so far at
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and ask someone else to do it for you.

Reply to
jmather

Surface fill is a good one to know. From your earlier post I assume you are trying to create a little dip in the seat for the guys butt? You can use s plit line to specify a region to get dipped, delete the face (choose delete, not delete and pathc or delete and fill), create a sketch for where you want the dip to go, then use a surface fill, tangent boundary, and select the sketch as a control curve. If that doesn't get what you want, you can then revert to a surface loft. Then knit everything back up into an enclosed volume and convert back to a solid.

Some folks use dome and deform too, but I prefer to have more control over what I make.

If, on the off-chance you are trying to model a texture - umm, don't.

Reply to
ed1701

Did you do a search for a car seat? I know for sure about 3 years back someone modeled a car seat as a tutorial. I just don't know where I saw it. Anyone else remember what I am talking about?

KMaren

Reply to
ken.maren

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