pipe segments

sorry folks, didnt know what else to call it.

i'm sweeping a circular profile along a curved path.. sort of like a long curvy pipe. in fact, *exactly* like a long curvy pipe.

this is hypothetical, it won't be fabricated, but if it were, it would be made of curved pipe segments that are bellmouthed at one end.. so one tube/pipe can fit in the next.

how can i model the bellmouths every, say, 20' along the path? do i have to model this piece by piece? (this does not need to be an assembly)

tips? thanks,

-tony

Reply to
tony
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Revolve one bellmouth at the first increment and array it. or Model one complete pipe and array the body. If you do it the latter way you will be able to use the split command to create an assembly from the separate bodies.

Corey

Reply to
Corey Scheich

the pipes are not all the same curvature. i'm assuming an array would create a series of identical pipes.

imagine, say, a paperclip. the first section could be straight, the next bent 180deg.. but they'd both have to be bellmouthed.

even flanges would work (bolting).. essentially i'm trying to create a repeating feature at set (linear) distances regardless of the curve's path.

-tony

Reply to
tony

How about a curve driven pattern - seems that's just what you want to do?

WT

Reply to
Wayne Tiffany

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