I've little experience with STL files, I have a friend with STL file(s) of a 1930's Ford, he said it's 'over a million triangles and super noisy'...
Is SWX2006 or 2007 capable of doing anything with such STL file(s)?
Thanks
I've little experience with STL files, I have a friend with STL file(s) of a 1930's Ford, he said it's 'over a million triangles and super noisy'...
Is SWX2006 or 2007 capable of doing anything with such STL file(s)?
Thanks
If you are lucky you can import to SWX and get a graphical image for looking at. Very seldom will it knit to solid.
Mike
SW sounds almost worthless then. What would be appropriate software for such an endevor? Can STL files be "split" into managable chunks?
Thanks
Michael Eckste> If you are lucky you can import to SWX and get a graphical image for looking
STL is just raw triangles. Most simpler programs like 3DSMAX and Blender (a free, open source alternative) can import STL through a plugin or natively.
apply smoothing groups to get something looking like a surface. Sometimes... A lot of high density scanned models tend to have gaps in them. So you'll have to patch in some faces or flip some edges to get a continuous mesh.
Blender has thorough documentation on their site and Max has a million different books written for it, so learning shouldn't be too difficult.
WC wrote:
Delcam has a Program Called PS Exchange. It will translate different solid models. It says you can veiw the end result and pay per translation. I don't know if this helps you.
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