My common show&tell is done via a screenshot macro that saves consecutively numbered jpegs (bound to a key). This allows me to quickly zoom, pan, rotate, section my assembly highlighting key features and 'clicking' screenshots with the push of a button.
This way, when I have an upcoming conference call I can send either a package of jpegs or a powerpoint that guides people through the assembly showing them exactly what 'I' want them to see. This static view is so much easier to manage especially via conference call.
I used to send edrawings and then your on the phone saying "ok, now rotate around to the other side - umm the rotate button is on the toolbar beside the... repeat ad infinitum.
I can add captions to the powerpoint if desired, or I will lay a pencil line grid over the images in photoshop (letter/number grid) so I can focus people's attention to specific area ie. 'look at grid b-3'
Animation for exploding assemblies, rendering for photorealism etc, but that stuff is all eye-candy. Screenshots are like an edrawing only better because you control what people look at. If edrawings had a 'slideshow savedview with captions' mode maybe I would use that?
Just out of curiosity are you guys using Realview when you capture images? It seems to me that SW although benefiting for more triangle displaying power is not yet using the full capability available from graphics cards these days. Would having things like 16xAA, hdr lighting and better materials/textures and shadows be useful to you? Would you be happy to capture realtime animation from the screen rather than phototrealistically render it (putting aside the issue of time to produce it)? or perhaps you just want stills? would a built in grid overlay on screen be useful?
So ok a toobar button for on screen grid display with ABCx123 and in options for density and colour? Also worth noting here is that perpective notes have never worked well so the ability to place some leaders and labels via the overlay might be helpful. Someone on subs can put in an enhancement or SW may read it here.
The trouble I think with Realview is that the metal materials are a lttle bright or perhaps overpowering to be realistic ...and really some of the other textures are not too hot either..or perhaps limited in choice (no camouflage texture for instance) Maybe there should be an option to select a material with bright or blurred/weathered finish. If things were a little toned down and AA was higher it would help. It seems to me too that the modelling environment with gradient fill and simple shadow projected on a plane is rather primitive in comparison to the lighting of a game. Sometimes the lighting is obviously wrong at least with 05 which I use. I can see potential for something a little better esp as GPU like the new nvidia 8800 are programmable and have many cores. Anyway food for thought :o)
BTW would it be handy to use SW own Rx screen capture to capture the 3d window as you rotate and zoom and also push and pull on moving parts? add voice coments? ....well maybe another enhancement request if it is....