Widget Done! Now How to Show It?

The age old question still exists, even after we have designed the lastest & greatest product.

Show it off!

  1. The RP model is OK if that is as far as you can go with cost.

  1. A final assembly is best, or the final molded part/s

But,...even with the above, examining the subtlties of how it works often means using software.

Here is where the questions come in:

How do YOU do Show & Tell?

A. SolidWorks B. eDrawings C. Acrobat 3D D. Animator E.

WHY? WHERE?

Bo

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Bo
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My common show&tell is done via a screenshot macro that saves consecutively numbered jpegs (bound to a key). This allows me to quickly zoom, pan, rotate, section my assembly highlighting key features and 'clicking' screenshots with the push of a button.

This way, when I have an upcoming conference call I can send either a package of jpegs or a powerpoint that guides people through the assembly showing them exactly what 'I' want them to see. This static view is so much easier to manage especially via conference call.

I used to send edrawings and then your on the phone saying "ok, now rotate around to the other side - umm the rotate button is on the toolbar beside the... repeat ad infinitum.

I can add captions to the powerpoint if desired, or I will lay a pencil line grid over the images in photoshop (letter/number grid) so I can focus people's attention to specific area ie. 'look at grid b-3'

Animation for exploding assemblies, rendering for photorealism etc, but that stuff is all eye-candy. Screenshots are like an edrawing only better because you control what people look at. If edrawings had a 'slideshow savedview with captions' mode maybe I would use that?

Zander

Bo wrote:

Reply to
Zander

Z, the screenshot seuence is a creative approach I have not thought of, in addition to setting the stage for a more intensive PowerPoint.

Have you set up these screen shots in a multipage pdf which (hopefully by now) everyone can open?

Thanks for the reminder.

Bo

I use a couple screen shot utilities, and I have uned animator

Zander wrote:

Reply to
Bo

Just out of curiosity are you guys using Realview when you capture images? It seems to me that SW although benefiting for more triangle displaying power is not yet using the full capability available from graphics cards these days. Would having things like 16xAA, hdr lighting and better materials/textures and shadows be useful to you? Would you be happy to capture realtime animation from the screen rather than phototrealistically render it (putting aside the issue of time to produce it)? or perhaps you just want stills? would a built in grid overlay on screen be useful?

Reply to
neilscad

The overlay would be useful - but I generally put a light texture on parts but then blend funky colors. I need to be able to say "see the purple part beside the orange part'.

snipped-for-privacy@hotmail.com wrote:

Reply to
Zander

So ok a toobar button for on screen grid display with ABCx123 and in options for density and colour? Also worth noting here is that perpective notes have never worked well so the ability to place some leaders and labels via the overlay might be helpful. Someone on subs can put in an enhancement or SW may read it here.

The trouble I think with Realview is that the metal materials are a lttle bright or perhaps overpowering to be realistic ...and really some of the other textures are not too hot either..or perhaps limited in choice (no camouflage texture for instance) Maybe there should be an option to select a material with bright or blurred/weathered finish. If things were a little toned down and AA was higher it would help. It seems to me too that the modelling environment with gradient fill and simple shadow projected on a plane is rather primitive in comparison to the lighting of a game. Sometimes the lighting is obviously wrong at least with 05 which I use. I can see potential for something a little better esp as GPU like the new nvidia 8800 are programmable and have many cores. Anyway food for thought :o)

Reply to
neilscad

BTW would it be handy to use SW own Rx screen capture to capture the 3d window as you rotate and zoom and also push and pull on moving parts? add voice coments? ....well maybe another enhancement request if it is....

Reply to
neilscad

On the Macintosh in OSX, the screen shot utility SnapZ ProX can do video screen capture.

formatting link

I can't remember whether a SnagIt version on Win XP Pro does video, but one of the company's PC utilities does, like SnapZ ProX.

formatting link

Bo

snipped-for-privacy@hotmail.com wrote:

Reply to
Bo

yes I realise that but I was wondering if Rx can be made use of for this purpose since it is already in SW.

Reply to
neilscad

The neat thing about on-screen video capture utilities is that you can take a quick clip direct from SolidWorks without having to set up an Animator animation.

They can save time.

Bo

snipped-for-privacy@hotmail.com wrote:

Reply to
Bo

With animator you can do screen capture also you don't have to preset views. Though view animations are extremely easy to create.

Bo wrote:

Reply to
CS

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