=>What is everyone's approach to turnouts and couplers? On my old =>layout I had all automatic turnouts and Kadee magnetic couplers with =>magnets in the tracks at key spots. I liked the idea that I never had =>to lay a hand on the layout to run the railroad, I could do it all =>from the control panel. =>
=>Is this something other people think about?
Not much.
=> Does it bother you at all to manually switch a turnout or uncouple cars?
No.
=>Or was I just being silly and obsessive?
No. It's _your_ layout. :-)
=>I'd like to do the same thing with my next =>layout but since I'm probably going DCC it's likely to get expensive, =>and I'm not looking forward to doing all the extra wiring, changing =>the couplers, etc.
No extra wiring needed. In fact, you can eliminate a lot of wiring, since you won't need control blocks any more. OTOH, "power districts" are a good idea on a large layout, according to the DCC guys, so some block switches may still be useful. You can continue to control the turnrouts as you always have. Couplers don't need changing, either. (There have a been a few attempts to make DCC controlled couplers, but so far none has been successful.)
HTH
Wolf Kirchmeir ................................. If you didn't want to go to Chicago, why did you get on this train? (Garrison Keillor)