Tips for drawing logos in SolidWorks that actually come out clean

Oct 17, 2026 Last reply: 39 seconds ago 4 Replies
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Tried making a logo in SolidWorks last weekend after years of only using it for parts and assemblies, and honestly it works better than I expected. The trick is to treat it like a sketching exercise, not a drafting one. Trace your letters or shapes on a simple spline first, get the rough flow down, then go back and add dimensions and relations once the shape looks right. Doing it in that order saves you from fighting the software the whole time. If you start constraining too early, every adjustment drags half your geometry around with it and you end up in over defined sketch hell. I keep most of the curve work on one plane, use construction lines sparingly to mark the centers of arcs, and only fully define things once I am happy with the look. Symmetry relations are your friend here, way faster than measuring everythign by hand. When the sketch is done I extrude it as a thin feature just to check the curves hold up in 3D, then export the face as a DXF and recolor it in whatever editor I have handy. The whole thing took an afternoon, and the curves came out smoother than what I used to get in dedicated vector apps.


I did something similar last fall when a buddy wanted his food truck logo cut out of acrylic for the side of the truck. Instead of tracing splines freehand, I dropped a photo of the logo into a sketch picture and traced over it with arcs and lines where I could. Maybe 80 percent of his logo was circular arcs anyway, so it went faster than I thought it would. Where I ran into trouble was exactly what you said about constraining too early. I had the habit from mechanical work of dimensioning as I go, and I kept snapping lines to the sketch picture in weird ways. Once I deleted half the relations and just redrew the shape loose, it came togehter in an hour or two. One thing I found different in my case was the DXF export. The plasma shop that cut the acrylic wanted closed profiles with no overlapping edges, so I spent more time cleaning up tiny gaps between curve ends than I did on the actual sketching. If your letters are built from separate extrusions that overlap each other, check that before you send files out. Mine had three little slivers where two letters met that would have cut as garbage.

The thin feature check is a good call too. I caught a weird kink in the R of his truck name that looked fine on screen but showed up immediately once it had thickness.

I tried drawing a little sign for my garage door the same way but I got stuck halfway thru. Every time I bent one curve the rest of the shape went wonky and I just gave up and did it by eye. Never heard about leaving the measurements for last, that probly explains a lot. When you say it comes out smoother than the drawing apps, is that because the program smooths the bends on its own or because you go back over them a second time? Also that thin wall check sounds handy, never thought to puff a flat drawing up just to spot mistakes.

I've only ever used AutoCAD at work for floor plans, so this thread is making me wonder if I should poke at the 3D side of things. When I draw our company logo in CAD I end up with the opposite problem, everything is measured to death and it looks stiff. Question though, when you trace with splines do you just eyeball the control points first pass? I tried something like that once and my curves looked like a wobbly worm til I fiddled forever. Also curious if the file plays nice going back into AutoCAD, or does it get all chunky when it converts.

Update: gave the sketch picture trick a shot after reading that food truck story, dropped a screenshot in and traced over it with arcs where I could instead of splines. Way fewer control points to babysit and the curves came out cleaner. Still curious how the AutoCAD side handles the spline stuff, my guess is the drawing-first habit is what makes logos feel stiff.

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