Help an idiot out...
I'm using x4mu3 and im cutting a solid. Simple cut...it's a square block with some crap sticking up in the middle. So I use the outer boundry as a pocket boundry and select the model...leaving .02 per side. I'm using cut depths to control the depth.
Simple enough.
Problem is it leaves .020/side...all over....including the floor. I don't want .020 on the floor, I want zero.
Any way I can control the floor versus the walls when machining a solid??
PS: No shortcuts please, Iv'e been making it work too long doing tricks, this has got to be extremely common and there should be a simple way.
Thanx in advance.