Hello,
I am not sure to understand how PW works with environmant and reflection and I've read many document found on the web.
If I set my room to reflective and put some light, I can see on my part the pattern of the walls if the material is reflective.
If I set an image in the environment, I can see this image in my part and set the amount of reflexion.
Are they working together?
The image in the environment has a reflexion setting, is it related to material reflexion?
I am working with low indirect illumination for testing for now. I am trying to render a simple white box made of shiny plastic and want to see it white. For the moment it is always either grey or with a color of the environment or tinted by the image of the environment (i used the stock ones from SW).
Is the environment effective to do render or I should stick with a scene with lights and indirect illuminations?
Thank.