Another PhotoWorks 2 Bug?

Here is the setup... Room: Spherical wall Wall Reflective "On" Wall Visible "Off" Material: Any type (set to "Constant")

Lights: All "Off"

Shadows: Doesn't matter

Background: Pink, purple, green, whatever. Enable Reflective Background "Off"

Under normal circumstances, this type of setup will light up the model with Indirect Illumination enabled. A typical setup right?

Note: it doesn't matter what you set your background color to (in this situation). PhotoWorks will not take that into account when you render

OK, now add a point light. No problem. Now edit the point light and enable "Fog".

Now all of a sudden when you render, PhotoWorks DOES take into consideration your background color, even though Enable Reflective Background is OFF (it shouldn't matter anyhow since the walls override that setting).

So which is the bug? The fact that PhotoWorks uses background color only when foglights are on, or is it NEVER supposed to use background color when all of the wall are set to "Reflective".

Mike Wilson

PS: Don't even get me started about Foreground Fog!

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Reply to
Mike J. Wilson
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Had this.. and have you had the pleasure to find out, that when you alter PW2 settings (like indirect etc.), it messes up your (PW2)room dimensions etc... alltough it shows right values until you do one 30min rendering with results on odd wall/floor positions/sizes... and then you can change them back to normal... normal

Reply to
Arto Kvick

Mike I'm having similar troubles. I'm not nearly as experienced as you are

with photoworks and solidworks in general but I've dicovered MANY

inconsistencies with the way photoworks 2 operates. I'm at the moment trying

to do a presentation for a client with a display case in a scene. I've

modelled their scene and the new display case. I'm using basically no

background with none of the scene elements visible or reflected as I've

modelled the scene in SW myself. I've replicated fairly accurately the

lighting conditions in their scene ans put the display case into the

assembly. Now, the display case is in a dark (shadowed) corner and we're

playing with the concept that the case might have its own internal lighting.

I've tried adding a few spot lights located at coordinates inside the case

with them aimed at the subject inside the case and no matter what settings I

play with for thiose spotlights they seem to do absolutely nothing....

they're turned on and everything obvious, they just don't seem to do

anything grrrr! Any suggestions? I seem to think that using spotlights can

be an ass.

George Maddever

Reply to
George Maddever

You know, I haven't had that problem in 2004. There is a setting "Resize Automatically" that I always leave off. Are you saying you have this problem in 2004 as well?

Mike Wilson

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Reply to
Mike J. Wilson

I'll respond to your main post....

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Reply to
Mike J. Wilson

Yes, in 2004 SP1... Only way thru this is to start render, stop it, and then check the room dimension again... I'm not sure about that "resize Automatically" setting, I usually leave it off... I'll have to do some testing...

BTW that Alien in jar was really cool!... but makes one wonder, how in the hell do you find the time to do all that? ;p (no pun intended!)

Reply to
Arto Kvick

Mike is an alien and I am too. We come in peace. 8^)

Yeah it would be schwell if the room had a "lock" feature for the xyz room size.

..

Arto Kvick wrote:

Reply to
Paul Salvador

Sometimes, Paul, it seems that you are a Freaking hostile Alien ;p (just looked back ~6 months, and red your old posts)

... but your statement, or should I call it your reveal, about you and Mike explains a lot's of things...

Reply to
Arto Kvick

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