Hey folks! I got my Norton issues sorted and I have added some more images and better comments. have a diversion from your daily grind.
neil
Hey folks! I got my Norton issues sorted and I have added some more images and better comments. have a diversion from your daily grind.
neil
Some nice models. The post processed car looks really nice.
The F-14 is an F-15 though. Except that the vertical stabilizers seem to be tilted outward like and F-18
hmmm...so Edward made up stuff...ok Dale I guess Santa messed up there...I will talk to the elves and see what I can do.
...I see i found another member ( breeding faster than rabbits in spring )... who i will refer to affectionately and in short as Mr.Wibble :o) OK sir..it hasn't been the greatest start a group ever had...but I am getting there.
How are you exporting solidworks models? STL? I did some test and could not get smooth rendering when using stl-file as input.
Johnny
Hi Johnny, I use VRML 1.0. Make sure you run up the SW display accuracy in the options before you 'save as' because this directly relates to the density/accuracy of the mesh created. This is especially important if you have a swoopy shape with subtle geometry. In Blender if you select your imported mesh and hit F9 on your keyboard it will bring up the Editing panel in the buttons window and you will see in the Mesh one 'Auto Smooth', select that and then 'Set Solid' in the Link and Materials panel next to it. This will make your triangulated mesh appear continuous when you render. It will still look facetted in the 3d view as you work though. There is quite a bit to know about using Blender and some people find the interface a bit difficult. Because Blender advances so quickly the documentation is slightly behind but it still covers most of it very well. I hope to get useful info on the MSN group soon rather than just the promo images. Don't be too discouraged if your early experiments don't produce the results you want....rendering is a bit of an art form...practice helps. The difference is using Blender rather than Photoworks is that it is not an integrated product - you are leaving CAD and moving into the CG world. HTH neil
Actually I'm impressed by the UI of Blender, if you know the shortcuts it works wonderwell.
Fot the STL model imported I selected the auto smooth and Set Solid. Still the render looks facetted.
Maybe with the wrml import works better. While exporting a tubular solid with a high accuracy I got large files and a slow system. both solidworks and blender are then difficult to work with. But will try futher.
Johnny
You usually only need to increase the accuracy until it is acceptably round to the eye in SW. Blender will usually make good sense of it for the render. Tubes should appear quite smooth without a high setting. Perhaps it is the STL format that is the problem. I have never used it myself. For some of the swoopy stuff visible render irregularities between adjacent faces will show up in some places unless you set the mesh very fine. I am not sure if this is due to the way SW makes VRML or the way Blender smoothes but a more accurate mesh will help. Once you have saved out your VRML file you can reset your SW display setting to your regular one. neil
Ah display settings! for VRML the accuracy is derived from the display settings. There are no setting in the save as dialog? (have solidworks not running at home)
That changes the things.
Johnny
That's right, if you see the SW 'save as' VRML options you will see a message to that effect. See this too in the first photo of the new 'getting around the mesh' album - not complete yet - I want to talk a bit about SW multi bodies and assemblies too. cheers neil.
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