just getting a bit of antagonism here and there...anyway...
I do agree that SW is becoming more pedestrian. There seems to be more and more whirring and clunking away in the background all the time, sometimes you wonder why it takes sooo long to actually action something. Although its not in the same league or purpose a Blender/Yafray install of
13 mb is an eye opener in what it manages to do in that space and quickly...even going back to SW2003 from 2005 I notice a relative crispness.
Re the UI, I have made noises before about the interface 'makeover' being a waste of time... I tend to agree the whole thing is just getting so 'user friendly' it's getting dopey but then there are times where you want to change setting and you find you have to delete the feature, why? ...there are some things like Deform I would rather see stripped out of the program altogether.
As far as 2005 goes I don't have it installed at the moment- too pi**ed off with sps - in my experiments I found the new splines (only reason I got 05) programming is just too flaky at the moment...maybe by sp3.. I hope so cos my subs run out soon.
Certainly there is an overhead in being a solo SW user that cuts into the pocket .... as you say, training/maintenance (and re-maintenance)/unwanted help and warning messages/overly frequent rebuilds/code that isn't mature/mystery errors and fix ups/keeping up with bug reports/processing time etc.etc all lessens productive time...maybe call it dark energy...unaccounted for matter taking up large amounts of the cadsters universe.
I agree the fun factor goes out of it....sort of like a car that isn't reliable...you end up dreading the next glitch every time you sit in it and start to carry a bus timetable with you....sooner or later you decide you have spent enough and wasted enough time and you look at a replacement...that's about where I am now.