Since Pauls materials didn't upload correctly: BTW - He might add his own insight into the numbers below (everyone tweaks their own). But at least the following will get you into the game.
Select any material to start
Edit material
Under Illumination for material, select a material type=glass (or any others that allow access to specular, roughness, reflectivity, and index of refraction)
Set 'specular' all the way up (judgment call, but this has been the best in my experience. This drives how bright the highlight is, which is pretty darn bright on clear plastic)
Set 'Roughness' to 0.06 (a judgment call, but the higher the number, the wider the spread of the highlights. 0.06 is my default for the fairly sharp highlight typical of polished plastic)
'Reflectivity' - set it somewhere in the low-middle range to start and adjust to your preference
'Index of refraction' - set to 1.0 for starters unless you are a super-scientist and know the index of refraction for your material. The higher the number, the larger the offset you will see of the stuff inside the clamshell (think about the shifted position of the fish when you see fish inside a fishbowl). From an artistic standpoint, no offset is probably desirable - that's what I see as a target in professional product photography.
'Transmission' - set to 0.9 or higher (judgment call - I usually go 0.95-0.99)
- Important * to make your material clear, set your material color to white, or really, really close to white if you want a tint.
Save the material.
Final important item: The reason that clear plastics look like they do in the store has nothing to do with lighting and transparency/transmission, it's because they reflect the stuff around themselves in the store. That is why the reflectivity of the material is important (and needs tweaking). But in order to give it something to reflect, you either need to build a scene in SWx (unnecessary pain in the ass) or use one of SWx reflective environments or make your own. For the easiest route to those reflections, use the 'scene editor' and choose a reflective environment, which is made up of a 360deg photo that will reflect off of your clear plastic.
Do I even have to mention that you have to set document properties-document properties- number of refractions above at least two in order to see the stuff on the inside of the package?
Hope this helps, Ed