The other that I've seen frequently is related to the way Pro/e makes circles ~ as two, 180 degree arcs, from zero (@ 3 o'clock) to +180 and to -180. Maybe that lets them avoid double bookkeeping every point on a circle by its positive and negative value (+90 as -270), then using plus and minus as purely directional indicators, clockwise and counter clockwise. In any case, in past revs, features referencing a circular edge, especially those with an arc segment created with 'use edge', often couldn't pattern past that that break at 0 or 180. Even now, in WF2, when you use an outside cylindrical surface as a sketch reference, it picks only half the cylindrical surface, but it shows the reference as a circle. And, using the Axis pattern, it has no difficulty patterning a full 360, or not that I've experienced, so far, even with surfaces. If you still have trouble, try sketching with referencing circular edge or cylindrical surface, just an axis in the middle. Make an arc, using the axis as the center, the same size as the o.d. but not locked to the edge. These are just some of the ways to eliminate trouble before it starts.