A question I should know the answer to but dont...

I really should know the answer to this one, but dont....
So here I am on my new macbook, and have a choice between OpenGL and
Direct3D. What would you recommend and why?
Ben
Reply to
Ben
Loading thread data ...
Is this a SolidWorks question?
Ben wrote:
Reply to
TOP
Ya what runs solidworks better? In the new macbook I have the card is a ATI Radeon X1600 with 256 ram and I have a choice when running windows to have either OpenGL or Direct 3D, I am not sure which one is suited better to SW. Or is this one of those play with both and then decide situations?
Ben
T> Is this a SolidWorks question?
Reply to
Ben
OpenGL runs by default, if I remember, and that is what I've used, but I've not tried the other option.
Bo
Ben wrote:
Reply to
Bo
True... But is it the best to use?
Ben
Bo wrote:
Reply to
Ben
I am going to guess experience is the best teacher.
Bo
Ben wrote:
Reply to
Bo
SolidWorks uses OpenGL. If you don't have a card that is OGL capable, then SW runs software to emulate OGL hardware acceleration. The emulation is much slower than the real thing.
Of course if you're running SW on a macbook, you're already thumbing your nose at compatibility recommendations. If you're using a mac because of some other software, make sure that it will be compatible with OGL. DirectX is generally a gaming graphics standard (high speed low res)
Ben wrote:
Reply to
matt
Thanks Matt, this is what I was looking for.
Ben
Reply to
Ben Eadie
The worst I can say about the MacBook Pro graphics card & SolidWorks is that I have seen a slight graphics quirk with a small area of screen that doesn't redraw quite right, but it is seldom seen and doesn't bother me or slow me down.
Bo
matt wrote:
Reply to
Bo
I havent encountered this yet ? What section of the screen and in a part assembly or drawing or all three?
Ben
Bo wrote:
Reply to
Ben
The only thing I've seen recently is a redraw which left a short section (maybe 10-20 pixels) of a black edge not drawn black, after the part went into the Isometric view position, but that corrected itself some seconds later.
I can't cite anything that repeats consistently.
Bo
Ben wrote:
Reply to
Bo
The only thing I've seen recently is a redraw which left a short section (maybe 10-20 pixels) of a black edge not drawn black, after the part went into the Isometric view position, but that corrected itself some seconds later.
I can't cite anything that repeats consistently.
Bo
Ben wrote:
Reply to
Bo

PolyTech Forum website is not affiliated with any of the manufacturers or service providers discussed here. All logos and trade names are the property of their respective owners.