insert part "transfers" in multi body part

When inserting a part into a multibody part file, we are given the option of "transfer" of axis, plane, cos thd., and surface. When I click plane option the planes of the inserting part show up. But if I choose axis or surface nothing happens. But is suppose to happen? I think I am transfering in the planes of the inserting part, ok. but what about surface,axis, cos thd? Any help is much appreciated.

Reply to
billyb
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billyb wrote in news:ab85ea86-388c-4b18-a037- snipped-for-privacy@d27g2000prf.googlegroups.com:

Just to make sure... Are those object types set to be visible in your view menu? Cosmetic threads I would expect weirdness from, requiring a ctrl-q or something.

I hope it's that simple...

Reply to
Dale Dunn

If the menu you are talking about is the View pull down, I do have planes and axes checked. Is that the view menu you mean. I am still green on this stuff.

Reply to
billyb

NOT SURE IF YOU WERE REFERING TO THE VIEW MENU MENTIONED ABOVE.

Reply to
billyb

Do you actually have any axes or surfaces in the part you are inserting? If they are just your normal solid bodies, you won't have any surfaces. If you didn't make an axis, there won't be any.

Jerry Steiger

Reply to
Jerry Steiger

Yes, that's what I was thinking of. I haven't had any trouble instering planes and axes with a part. If htis isn't working, maybe you should get in touch with your VAR.

Reply to
Dale Dunn

I created a cylinder shaped part and inserted it into multi part file. I made sure that planes, axes were turned on. When I inserted the part. The planes showed up, but the axes did not. When I turned on temporary axes, THEN the axes of the cylinder showed up. Dumb question, when I turned the "surface" box on for insert transfer, WHAT is the surface I am supposed to be transfering??

Reply to
billyb

I should have mentioned that I am running SW 2006.

Reply to
billyb

Oh, we have a vocabulary problem. "Axis" and "temporary axis" are two very different things. A temporary axis is an axis implied by a cylindrical face on a body. It is a way to select the centerline of a hole, a fillet, etc. An axis is a "reference geometry" feature. It is a feature in the feature manager tree.

Surfaces refers to surface bodies, as opposed to solid bodies. If the part you inserted was only a solic cylinder, then there will be no surfaces to be inserted into the multi-body part.

It would be a really good idea to look these terms up in the help. Not only will it clarify this issue, but it will open your eyes to important concepts used throughout SW. I get the impression you haven't had any training and may not have done the tutorials. Make sure you do the tutorials, get training (if you benefit from that sort of thing), and take time to read through the help. Reading the help after doing the tutorials is the most direct way to get to know what you're doing with SW. If you're trying to work on a project, you don't have the time not to.

Reply to
Dale Dunn

OK, I can see I am talking to different languages. I am digging into help area right now. If I put in a rectangular part (not cylindrical) into mulit body part and I picked "surface" to transfer, what am I picking or transfering, I am trying to picture what I am trying to bring into the mulitbody part file when I insert the new part.

Reply to
billyb

Short answer is, if you had made a surface by that needed to be transferred, you would know it. Thsi isn't something you need to be worried about at this stage.

There are two different kinds of bodies in SW. Solid bodies and surface bodies. Solid bodies can be thought of as surface bodies that enclose a volume. Usually, you wil lbe making solid bodies, and adding features that perform operations on solid bodies. Somtimes a model is complex enough that you need to make the faces one or a few at a time, in a body that does not enclose a volume, it has no thickness. When you have enough of these you knit them together and make a solid out of them. I hope that clarifies things.

Reply to
Dale Dunn

I did create an axis in the part (shows in Feature Manager Tree) and I see the difference between that and temp axis. I brought part into multibody part in post modes with and with out axis "on" also with the planes option. I do know a little of surfaces and knits, but I am not going to worry about those surfaces right now. I just want to get this concept into my head first. I believe I am seeing it now. Should we put all bodies into a common folder? Is this recomended or "the thing to do", or optional?

Reply to
billyb

Short answer: optional.

Bodies are automatically added to a folder at the top of the tree; either "solid bodies" or "surface bodies", depending on which types exist. The features which create the bodies (extrude, loft, insert, whatever) can be organized in whatever way makes the most sense for your model. I suppose you could group all the insert features into a folder. Come to think of it, I think I've done that with imported sketches. Anyhow, this really depends on the modeling situation. If you're thinking enough to want to keep your features organized, then your intuition about this is probably good enough to follow.

Unless you're not accustomed to parametric modeling, that is. Managing dependencies and optimizing organization for editing and rebuild performance are a big part of the parametric modeling learning curve. For proficient users anyway. If it is the case that you're new to parametric models, then an explanation wouldn't make any sense to you, until you have some experience with those things. Stay with the idea of keeping things organized though. Organizational habits will naturally develop that suit your work flow and enhance it.

Reply to
Dale Dunn

I much appreciate your help and feedback!! Thank you.

Reply to
billyb

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