Help needed here!
Is it possible to convert an existing solid part to one made up of only
surfaces without starting from scratch.
I have 2004 but am still using 2003SP3 till I pluck up courage
Thanks ... Roger
"Roger" wrote in news:bvc14h$87s$1
I don't know of a command to do this, but if you pick a face and on the
surfacing toolbar select delete face, and then change the radio button from
"delete and patch" to "delete", the result will be a model made up of
surfaces. You can then create a patch surface to replace the one you
deleted, knit it to the rest of the part, and you will have a surface model
that would "hold water". If you picked this surface and selected the
thicken command, you could turn in back into a solid.
My .02. Maybe there's an easier way though.
There are a couple of ways in SW2003 and SW2004.
1 - Offset Surface "0",.. window select the solid body or select surface
2 - Delete a face on your solid body, will turn it into a surface
body,.. patch the hole or pre-copy/offset the face you deleted and knit
3 - And, you can do something similar for a new part using insert part
or incontext part?
You make a reminding point though, why can't the user just mark the
solid body as a surface at anytime?
A very simple method is to insert the model you want to convert into an
assembly with the model as the only component. Now save the assembly as
a part (Save as .sldprt) and select the "exterior faces" check box and
give it a name different from the original part model. The resulting
part will be made up of surfaces. This works with both 2003 and 2004.
Paul Salvador wrote in
Out of curiosity, when would you want to do that? It sounds like a
reasonable request, but I don't think I've had the need to do it.
I'm sure if I had the option I would use it and it would be for working
with surface bodies only (trim or trim mutual).
I generally don't work with solid bodies. For my workflow, a solid body
is something which is needed because the SW clients want that or because
I can only utilize certain solid features with a solid body (ribs).
Solids are not something I try to maintain through out a design and if I
can quickly switch between the two to better access the features, all
The difference between solids and surfaces are limited by the result of
the current situation.
Eventually, I would think and hope, that the two will cohabitate as