Help needed here!
Is it possible to convert an existing solid part to one made up of only
surfaces without starting from scratch.
I have 2004 but am still using 2003SP3 till I pluck up courage
Thanks ... Roger
"Roger" wrote in news:bvc14h$87s$1
@hercules.btinternet.com:
I don't know of a command to do this, but if you pick a face and on the
surfacing toolbar select delete face, and then change the radio button from
"delete and patch" to "delete", the result will be a model made up of
surfaces. You can then create a patch surface to replace the one you
deleted, knit it to the rest of the part, and you will have a surface model
that would "hold water". If you picked this surface and selected the
thicken command, you could turn in back into a solid.
My .02. Maybe there's an easier way though.
MHill
Roger,
There are a couple of ways in SW2003 and SW2004.
1 - Offset Surface "0",.. window select the solid body or select surface
needed individually.
2 - Delete a face on your solid body, will turn it into a surface
body,.. patch the hole or pre-copy/offset the face you deleted and knit
it back.
3 - And, you can do something similar for a new part using insert part
or incontext part?
You make a reminding point though, why can't the user just mark the
solid body as a surface at anytime?
..
Roger wrote:
Roger,
A very simple method is to insert the model you want to convert into an
assembly with the model as the only component. Now save the assembly as
a part (Save as .sldprt) and select the "exterior faces" check box and
give it a name different from the original part model. The resulting
part will be made up of surfaces. This works with both 2003 and 2004.
Dave H
Roger wrote:
Paul Salvador wrote in
news: snipped-for-privacy@verizon.net:
...
Out of curiosity, when would you want to do that? It sounds like a
reasonable request, but I don't think I've had the need to do it.
matt
Matt,
I'm sure if I had the option I would use it and it would be for working
with surface bodies only (trim or trim mutual).
I generally don't work with solid bodies. For my workflow, a solid body
is something which is needed because the SW clients want that or because
I can only utilize certain solid features with a solid body (ribs).
Solids are not something I try to maintain through out a design and if I
can quickly switch between the two to better access the features, all
the better.
The difference between solids and surfaces are limited by the result of
the current situation.
Eventually, I would think and hope, that the two will cohabitate as
equals.
..
matt wrote:
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