Hiding surfaces issue

Oct 19, 2006 4 Replies

Are there inherent problems with trying to hide surfaces in SW? I have (several times) hidden a surface in a part that is used for a cut, checked in the part into PDM, and then check the part back out and ALLAKHAZAM! there's the surface again.



Any fix for this?



Thanks!



Rob



Surface body visibility is both configurable and dependent on rollback state.

Is it possible that one of these two is causing your mystical experience?

Not sure if I follow...(not sure what "dependent on rollback state" is)...when I hide the surface I am at the end of the FeatureManager.

The surface is (should be) hidden in both configurations of the part.

Thanks!

Rob

if you rollback and hide the surface body and then roll down and show it, the hidden state of the body is remembered for the rollback states.

did you hide it in both configurations?

There are some situations where what you are saying is normal. If you could be more explicit about everything, someone might be able to help you with A) if what you describe is expected or unexpected B) if it is expected WHY it is expected C) ask you appropriate questions to get you offer enough information for us to answer your question.

- have you ever hidden or shown the body when rolled back?

- was the body ever hidden or shown after the second config was created?

- What happens if you delete the body at the end of the tree?

- ...

Of course this could also be a PDM(Works?)(Workgroup??) problem with not getting the latest rev (depending on which version?/sp??) or simply a setting regarding which version of a part is pulled (with an assembly?).

It could also be a manual file management problem, where you have an old version of the part that is not getting overwritten because it is open or some other issue.

If you'd like to fill in the blanks, maybe someone will step in and offer more help. If not, call your reseller and update your video driver :o)

When I use surfaces in a part, I clean them up at the end using "Delete Bodies". This takes them entirely out of the geometry. Also prevents them from being exported or referenced inadvertently.

Since "Delete Bodies" is a feature, you can roll back and regain access to your surfaces as needed.

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