Wanted: 3D model of skull&cross bones

of course free would be nice. Maybe Vinn will share his 3D chess stuff?
after all, we are all pirates of some sort or another?:-)
ah well........... back to the piss(Porno Info Sys of Syndication)
~g~<now listening to: Sail [MP3 Download] From the album Megalithic Symphony (Explicit) By: AWOLNATION
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cncmillgil wrote:

Will this work for you?
http://www.mwt.net/~sjedging/skullXbones.zip
-jim
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Thank You! Thats a start , a skull plack! Hmmmm the wheels are turning, ..............churning,............. burning..........
http://users.cin.net/~milgil/SkullXbones.jpg
Hmm. ,looking at the IGES header, I see its a Rhino model, with 1 surface! just as cimatron reported:
IGES (version 5.3) - Cimatron (version 13.00) ============================================
User Parameters Values : ------------------------ # Input file : C:\Partfiles \skullXbones.igs # Output file : C:\Partfiles \skullXbones.pfm # Parameters File Name : c:\cimit13\dat\default.ipr # Start Section Information File : # IGES to Cimatron Mappings :
IGES font Cim90 font Area Map Type --------- ---------- ---- -------- 1001 standard 0x1 NONE 1002 standard 0x2 NONE 1003 standard 0x3 NONE 3001 standard 0x4 NONE # Dimension mode : AS GROUP # Explode group : NONE # Planar spline as 2D : NO
Global Section Information : ---------------------------- # Parameter Delimiter : , # Record Delimiter : ; # Product Identification from Sender : # File Name : C:\Program Files\Stuff\Zsurf \skullXbones.igs # System ID : Rhinoceros ( Aug 31 2011 ) # Preprocessor Version : Trout Lake IGES 012 Aug 31 2011 # Number of Bits for INTEGER : 32 # Single Precision Magnitude : 38 # Single Precicion Signific. : 6 # Double Precision Magnitude : 308 # Double Precision Signific. : 15 # Product Identification for Receiver : # Model Space Scale : 1.000 # Unit Flag : 1 # Units : INCH # Line Weight Gradations : 1 # Size of Maximum Line Width in Units : 0.010 # Date and Time of File Generation : 13/09/11 01:45:49 # Minimum User Intended Resolution : 1.000E-004 # Approximate Maximum Coordinate Value : 3.937 # Author : # Organization : # Version Number : 10 # Drafting Standard Code : 0 ------------------------------------------ Setting up part file C:\Partfiles\skullXbones . . .
Translating entities from IGES to Cimatron: ---------------------------------------------- I-0000 Reading entity : Directory Pointer=13 Type=406 Form=3 I-0000 Reading entity : Directory Pointer=15 Type=406 Form=3 I-0000 Reading entity : Directory Pointer=17 Type=406 Form=3 I-0000 Reading entity : Directory Pointer=19 Type=406 Form=3 I-0000 Reading entity : Directory Pointer=21 Type=406 Form=3 I-0000 Reading entity : Directory Pointer=23 Type=406 Form=3 I-0000 Reading entity : Directory Pointer=29 Type=128 Form=0 I-0293 Translating IGES-DP=29 into CIMATRON-ID=35 (Class=3 Type=11)
End of entities translation
IGES File Contains the Following Data: -------------------------------------- RATIONAL B-SPLINE SURFACE TYPE 128 - NUMBER OF ENTITIES: 1 COLOR DEFINITION TYPE 314 - NUMBER OF ENTITIES: 7 PROPERTY TYPE 406/3 - NUMBER OF ENTITIES: 6 PROPERTY TYPE 406/15 - NUMBER OF ENTITIES: 1
All Entities were Implemented -----------------------------
Saving part file C:\Partfiles\skullXbones . . .
Ok............... next question, whats the best way to proceed & make/ convert/ edit/ this plack to a full 3D skull with the bones sticking out, you know kinda of like a vacuum formed or blow molded Halloween thing? Hmm................
I'm just a moldmaker, not that good - artisctly or have the "right" software? to do surface wireframe to solid modeling, like they do in the movies. This aint a standard Soliworks or Pro/E button function command.<g>
But hey, I can toolpath that SOB in about a minute!
-- ~g~
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=====================>
Got it, cut the outer contour for the shape, (make 2) glue/weld- fasten them together- back to back. slight hand grinder work/ polishing to blend the seam? otherwise surface model it to this one (create a PL.)
--
~g~

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cncmillgil wrote:
The model is made with Zsurf which converts a bitmap image to a heightfield 3d surface. The image I used: http://media.photobucket.com/image/skull%20and%20bones/screenpunk/poison.png?o 6 I edited the output surface in Rhino to create the border.

Are you looking to make it deeper? Scale it in the Z direction would be easiest This type of model works well for vacuum/thernoforming since it has built in draft everywhere

Any surface-based toolpath should be created extremely fast.
-jim
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