Is it possible to export the actual mesh used to display the model in the viewport? Yes, I know you can export it as an STL and it's options but you don't know how it's going to triangulate the model until you've imported the STL into another program and viewed it there. Is there a way to just say "make it just like the viewport" so you can get it to the way you'd like it (lowest res without it turning to crap for example) and export as is?
- posted
16 years ago