I wonder if any of you might have the same problem as me when you approach to modeling is making Nurbs patches then connecting them b converting to something as I call Editable patches like the on available in Max and to avoid Trimmed Surfaces If anyone knows the best technique to convert Nurb Curves and Surface to Splines and patches without changing curvature and tangency an position of points on the original surface. I tried to export them a IGES to Autocad, Max and Solidworks but not yet satisfied with th quality of resulting Surfaces. I found the Project Tangent tool i Maya extremely useful to make Surfaces matching in Curvature thos any other software have the same feature
- posted
18 years ago