two PWx 2007 bugs worth noting

Just wanted to pass on a little warning....

Bug1: If you create a new custom material in PWx 2007 with an assembly open, you run the risk of having the assembly reload when you save the custom material. The problem is that when the assembly reloads, the out-of-date data on your harddrive overwrites any changes you made to the asm since your last save

Status: This is a confirmed bug that is being worked on (x-bug level). . Workthroughs:

1) Be religious about saving your assembly before creating custom materials (or possibly editing?... its a bug and I don't know all the permutations) 2) If the assembly has a long reload time, try to make all changes to custom materials at the part level. Note: I, as most of you likely do, usually add materials at the part level. I only got slammed by this bug when I had an assembly with many components sharing a common materials, so I chose to make the default material = the common material to automatically apply it to all of the parts that weren't individually edited (usually a good prodcutivity tip). I did the material edits for the default material at the assembly level and -woosh- there went all my recent assembly edits!

Bug 2: In my assembly, if I cancel a rendering while it is extracting data for features, it locks up SWx. Doesn't happen if I open a 2006 asm to render in 2007 - only when the all the setup was done fresh in 2007.

Status: Not confirmed by SWx yet because we have had some trouble with ftp transfer of the files, but I thought I would warn y'all just in case.

Workthrough - don't get trigger-happy about starting a rendering until you are sure you want it, and then don't cancel the bugger (and, frankly, the bug might be specific to my file).

Hope this saves someone some hassle. Not intended to start a rant thread... I just wanted to save others the productivity hit that I had.

Ed SWx/PWx 2007 Sp. 1.0

Reply to
ed1701
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Thanks for the heads up Ed.

Neither one of these has gotten me but I'll be watching for them now.

I typically do my material work at the part level and its rare I cancel a render.

Rob

Reply to
Rob Rodriguez

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