That's sort of reasonable.
Well the train had to stop anyway, so that's not unreasonable.
Ahh, now you've created a dangerous situation if you have a following train
only by time!
That's not so difficult, but the stopped train is vulnerable from either
direction of the
main line if it is behind time and the other trains are vulnerable to the misset
until it is returned to the main.
So any train that is somewhere near ten minutes behind timetable would have to
about 5 minute intervals to set fusees - wouldn't that make it even further
I was considering fully abled trains delayed or slowed by other circumstances.
than the loco
Some are, yes. There are other types of signals, though.
Read the above paragraph again. There are timetables, which describe
scheduled trains. There are train orders which describe interactions
with unscheduled trains. If you can read and comprehend your
paperwork, you will know where and when you can expect to meet every
other train on the railroad. The dispatcher is the only person who
knows the current status of all the trains, and he can change the
orders to modify meeting points as he sees fit.
Yes, this is somewhat different from a staff system...but it allows
for a higher traffic density. To have the same density with a staff
or block system, one would need to stop and exchange tokens every few
Right, Then we here are operating model railroads, just as you are.
No difference, except possibly the occupancy control system modeled.
Well, in a sense. When I am the engine driver, I am operating a model
train on a model railway. OK?
than the loco
Indian smoke signals? ;-)
That's where blocks and signals come into play.
When I am a dispatcher I'm operating a model railway, whether or not there are
That's correct. Mark Newton the expert shows us all how much he really knows
about model railway wiring. Nothing is close to the mark.
More stupidity from Mark newton the model locomotive wiring expert. What
The first truthful comment from Mark on how he operates DCC.
> > 4: Don't model a prototype that operated in this fashion...
> > :-)
> One has to assume Jon is running Lionel or Maerklin and has no switchable blocks!
Power current for prototype electric trains is carried by the rails expert.
Some prototypes used DC. What prototype uses DCC power. None expert.
Just as DCC has no prototype expert.
Track circuits on the prototype are not limited to block length
circuits. Within yards where turnouts are controlled from a signal box which
uses track circuits to locate trains, such short in length circuits exist,
just like many model railway layouts using current track detectors, DCC and
DC. When you work out how a simple electric circuit works, you will be a
to grasping the technology.
Seen enough to know what happens.
Name the locations, give the examples.
Then name the NSW locations and examples. There is always a prototype
exception, you claim it's common, then it should be easy for you to give
Clearly he is familiar with NZ prototype, and holds a similar view on the
subject as myself. It's clear he has more relevant knowledge on the
subject to make his model railway operate in a prototypical manner. As you
have trouble grasping the basic fundamentals of simple model railway
electrics you are unqualified to comment on the best method to control model
I have seen this on CP Rail. Quite often. I've seen switchers pull up before
a switch, break off the train, pull past the switch, back up down the other
leg of the switch and then road locos pull up to the train from the same
track that the switchers just left. The road units were sitting further up
Plus, what about a loco storage yard. The crew does not have to pull a group
of locos up to some pre-determined location to pull 2 or 3 locos off a 8
unit lashup. You're going to move all 8 locos up to a cutoff point so you
can pull off the end two? What, and then drive the remaining 6 back to their
previous location? ??? Na, you disconnect the end two and drive off with
them. DCC makes that easy.
Standing from trackside, and not being nor wanting to be learned in all the
rules and regulations of prototype railroading, DCC gives me the most
obvious path to recreating what I see of what I railfan. I'm not interested
in learning how to do fancy wiring and I don't want to flip a lot of (or
any) toggle switches. Picking up a loco/lashup with DCC is easy enough and I
only need to do it when I go get the units, not constantly as I work them
over the railroad.
Block control is the best method of model train control??? LOL ... ahhh,
... but then I haven't a clue about NZ trains so maybe DC is the best
control method for that kind of railroading. I just know it isn't for me.
To try to cut through some BS, and there's been a lot of it thrown
from both sides, DCC has it's advantages. Period. DC has it's
advantages. Period. Along with either come disadvantanges, and
comparing with the proto isn't going to make any of them go away.
Running multiple trains on a DC mainline isn't that hard, with a well
designed control panel, nor is any switching operation, IF you know
when you build the layout that you will be wanting to do them.
One disadvantage of DCC, the local club is DCC, which means I'm not in
it, none of my locos are. They're also all diesel and Modern era, I'm
steam and logging, totally incompatible. The other disadvantage of
DCC, cost. For what it would cost to put DCC in even one of my locos,
I can have the complete power supply, several throttles, connected to
their own blocks, and the associated switches I need for "forward,
off, reverse" on the blocks.
The decision, DCC or DC is only a personal one, there are no
absolutes, one is not inherently "better" than the other. DCC may be
more "convenient", but you pay for convenience. DC is cheaper, but
you have to keep your head cut in to what you're doing. Sure, running
into a reversed block is going to cause a sudden stoppage and me to
swear while I put everything back on the track, but I can only blame
the one sitting at the control panel, and there's no one else here.
Cool it, Dudes. It's a null argument, with a null result.
No. Fusees have a spike on their base which is designed to penetrate the
ballast and enable the thing to stand upright in the gauge. They are
intended to be dropped/thrown from a moving train. In the days of
cabooses they would have been "delivered" from the back platform by one
of the rear-end crew.
That's going to require a break in the rail and an on/off switch, but that's
hardly difficult to install and the dollar for the on/off switch is a lot
cheaper than the two decoders you need to do it with DCC.
Why would you couple all eight locos together in the first place? It is however
one area where DC is messy.
Sure DCC is great for those who want to dumb down the hobby, but why knock the
rest of us who want to do things properly and why force newcomers to stay at
your prefered level.
NZ train control systems cover the entire field, from intensive block working of
mixed suburban and goods trains through to train orders plus GPS plus radio
The Dunedin - Invercargill line (something like 200 miles) every night has a
train each way. They run towards each other and pass at a crew operated passing
loop. It's just like a US operation.
Ideal for DCC?
Well, two DC controllers and a pair of DPDT c/o switches will do the job on the
model equally as well as DCC and you've got a spare $48- in your pocket to spend
on a few more container wagons or whatever.