Hello to everyone foremost excuse me for my english (i'm italian),
well i'd like to learn something about work with the surfaces, so i'm
looking for some examples about it, some link about models to see how
it was construct, or some tutorial about surfaces with pro-e 2001.
Thanks a lot to you.
Paolo
The following is from a thread that started in this NG two years ago. You
can find the whole archive in google groups by searching this group on
"help". Google members can contribute to this thread. BTW, CADTrain,
mentioned below, has since been bought by PTC and can be found on their site
under Training.
For help with Pro/e, start with this. It's the user area of the PTC website
which
has several free introductory tutorials on WF & WF2:
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The three listed below provide professional training courses on every
function
within Pro/e, including on Intralink PDM. All offer project-based, hands-on
training. CADTRAIN is strictly CBT, everything online, downloadable training
files, Camtasia based demos, onscreen tutorials with screen captured
graphics.
CADquest, on the other hand, is textbook based with downloadable training
files.
Those from CADTRAIN and CADquest are full, PTC-style courses and parallel
PTC's
course structure. Frotime, which also does CBT, has shorter, more partial
tutorial
style training. They're approaching course structure by offering several
tutorials
on the same functionality, such as Surfacing 1, 2, & 3 and Advanced
Surfacing 1,
2, & 3. With each costing around $15 and a Surfacing Subscription (6-8
tutorials)
costing $60, they have pricing structure suited to invididuals who don't
have
corporate resources behind them. In addition, about one into course in each
series
is free.
CADTRAIN
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Community Colleges and Universities: PTC has an extensive network of schools
that
either train students in Pro/e software or use it to teach
drafting/modelling/engineering/design. If you know of such a school, they
likely
have an Educational License which lets them offer any course taught by PTC.
Here's
a peek at the educational version and what it contains:
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has the advantage of spreading what would normally be a 40 hour sprint
through
a ton of new material over an 8-12 week period. Lot's more opportunity to
get
comfortable with the software and likely new concepts of design, lots more
tube
time and time to ask questions of an experienced user. It's where I got most
of my
formal training; I highly recommend it.
Numerous books, one by Roger Toogood, another by L. G. Lamit and several
specifically on sheetmetal with WF2. All available on Amazon for under $60,
they
provide a good, broad overview of working with WF2. All by professional
writers
and teachers. Lamit, for example, has been teaching Pro/e for over a decade
at De
Anza College, Cupertino CA (Silicon Valley) and has written several books on
Pro/e. Toogood's authored most of the Student Edition Tutorials since
I-squared at
least. These guys know Pro/e.
Student Edition from Journey Ed:
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$150, you get the Flex3C version of the software ($20,000 retail value),
help
files and one of the above books on CD with training files in SE format.
Pro/e was
the first, and for a while, the only major player in solids modelling, with
a
Student Edition of the program plus a longstanding, comprehensive training
program
accessible from the SE. On your own PC, with complete autonomy, you have
full
access to the entire power of Pro/ENGINEER design software. And most PCs,
with a
decent, OpenGL-compatible graphics card, can do the job.
PTC University:
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't underestimate learning it straight "from the horses mouth". Don't know
what
it takes to sign up for this, probably a year's maintenance/support
agreement,
paid in advance. Still, if you've got it, this is a valuable resource: what
you'd
get in a class, no travel involved, all you need is a terminal with pro:
complete,
comprehensive, convenient. Sit at home and learn from PTC. I think this is
extremely cool. Just like their webcasts, 'How to' and 'Tips and Tricks'
sessions.
PTC offers, directly, and indirectly supports, more educational and training
opportunities than any other corporation on earth. The user community lags
pitifully behind; not much in the way of free, user developed tutorials and
training resources available out there. I've heard of some university stuff;
also,
some stuff on websites, but most is out of date, scattered, fragmentary,
partial
elements of a comprehensive training program, and, of this, the community
offers
nothing.
PTC/USER Email 'Exploder'
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ProECentral has an active colllection of forums
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Engineering Tips has a forum for each major CAD software, including Pro/e
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Also called Pro/e User, this site is a collection of useful links plus a
download
site with, as are most, outdated files. Would be nice if they actually
(whoever
'they' are) tried to develop this thing. For example, they've got a list of
sites
called "Companies that use Pro/e". The list is lame: extremely partial and
highly
incomplete, missing big users in many areas. If they decided to be a little
more
active, open, and responsible, they'd enlist the help of actual Pro/e Users
to
correct their list so that it could be a valuable and reliable resource.
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Here's one suggested by Michael Corbett; though it's not tutorials, it is
resources
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Part of thomasregister.com has models as well.
David Janes
===================================================
Thanks for taking the time, David.
A few more (maybe useful) links ...
http:// ....
In addition, googling 'surfacing proe tutorial' turns up stuff like this:
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I believe a number of the references to tutorials in the included news
article cite university authored tutorials. So colleges are a good place to
start for basic surfacing guidance.
Also, some general points to keep in mind about surfacing:
1. Any feature creation method that produces solids can also produce
surfaces
2. When you create surfaces, you're creating the outer shell, the skin of a
figure
3. Open surfaces can be thickened; only enclosed, watertight volumes can be
solidified
4. The most important thing to learn to produce good surfaces is the datum
plane, point, axis and curve "rigging" for your surface geometry creation
5. Splines and conics make the smoothest surfaces; fewer points make
smoother splines
6. Ragged (overlapping) surface patches merge-trim the easiest
7. Curves "dropped" on surfaces make the smoothest, most evenly blending
patches
Anyone care to add anything to the list? Or to the tutorial references?
David Janes
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