Not an easy system to run, but getting easier, imo. But, if they are planning to train you, to let you get the hang of the software, it's the best gig in the world. Go to the beach and take a Gary Lamit book with you ('Intro to Pro/E' or something like that from Amazon. The one on Wildfire includes the trial software [30-day Pro/E licence] plus tutorials for under $100.)
: You can get some training materials at
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: Your new company needs to provide you with a license so that you can : load the software.
If you're not getting the Lamit book or a license from your future employer, at least get the Pro/E Student Version (full Engineering II software package) for $300 from JourneyEd.com and you don't have to worry about illegal and cracks and scrounging tutorials and all that bullshit.
However, imho, a company which says that the main thing is knowing 3D modelling and will give you a break on the specific software is a very wise, very well led company, indeed. And they are right ~ the principal divide is between the old world of drafting and the new world of 3D modelling. Then the next divide is between NURBS and solid geometry with features and parametrics. Your biggest challenge will be the same as everyone starting out in engineering ~ what is a good number and first of all, that everything *has* a number.
But, the other thing you obviously don't know is what does this new company have planned for you, what are their plans, how do they see you helping these plans. My advice would be to learn ISDX, the Pro/E equivalent of NURBS surface modelling. Also, learn surface modelling, curves thru points, datum features (planes, points, axes, curves) and anything that says 'Advanced'. Compared to what you've been through, this really isn't that hard. Just don't get stuck on how you did it before. Pro/E isn't like that.
David Janes