I have lately made a few models where the rounds are driving me nuts.
I'm modeling a cylindrical hub (axis = vertical) with smaller angled ears welded to it. See this pic:
I'm to represent the welds with fillets (round features). To complicate the shape a little more, if you look at one of these ears it's trapezoidal, such that the wider end is away from the hub.
Making rounds about the intersection of these features is tricky - since the edges of the ear feature are not rounded, the round feature doesn't turn the corners. Plus, the angle between the faces of the cylinder and ear continually change as you trace around their intersection, so the legs of the fillets are not the same length as the fillet turns the corner from one face to the next. I can sometimes make it work with transition sets or surface patching, but it's a huge time waster considering I just want smooth weld-like geometry for my Mechanica model.
Any tips or advice are appreciated, whether it's tips for make the rounds work better, or maybe a better way to represent the welds altogether. I just want smooth, robust, good rounds for simulation.
Dave