Free Global Hawk SolidWorks Model

I've had requests to share this file, so here it is...

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It's not much, just a quick mockup. Aim away from face when launching.

Mike Wilson

Reply to
Mike J. Wilson
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so Mike, was it a plane,a drone, or a missile? my guess is that it was an either an own goal or the Pentagon was hit with stolen defence hardware.

Reply to
neil

Kewl model, Mike!

FYI, the wings trim fails in SW2004sp4 so I did some knits prior to help it trim..

File at..

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Alldough da beta be good to it. 8^)

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"Mike J. Wils>

Reply to
Paul Salvador

!? ...it was ok here using sp4.

Reply to
neil

Well, Neil, welcome to the world of flaky trims...

I would not doubt that it may not fail for you because I've seen trims.. but this should fail!

In fact even my helped knits will fail again in "Trim Wings".

That's right, if you edit the "Trim Wings" in my part it will fail!

I've seen this before, SW is not able to trim this because the tail goes in and comes out of the end of the fuselage so it creates a sliver or region it does not know how to trim. Even though the faces are in the selection list, it barfs!?!?

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neil wrote:

Reply to
Paul Salvador

BTW,... some of you using surfaces may have noted that in SW2003 and in SW2004 trims failed because some dillweed at SW Corp changed the way it handles the trim boundaries! What is really sucky, such as this example, is the data seems to be ok but in reality is will not solve when edited so in this example, you think, well, just do an extra baby step trim (trim the tail wing) for it to solve right?? Well, actually no, this example will still fail when edited..

Return to sender.... SW Corp!!

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Paul Salvador wrote:

Reply to
Paul Salvador

Hey Mike, Thanks!

Nice model. I hope this isn't to bold, but...I'm sending it back to you with a slight mod. I can't begin to tell you how your site and your models have helped me to use SW more fully!

Thanks again, Muggs

Reply to
Muggs

Yeah, that's what all of the conspiracy websites are arguing. I'm taking the other side and going with the Boeing 757-200. I'm digging up all of the 'genuine' facts I can find and building a presentation with it. Of course since there is no photographic evidence of a 757 hitting the building, just a big fireball, I'll have to assume that part of it for now until something convinces me otherwise.

I've seen too many mistakes already in websites such as this one...

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It's amazing to me how much work went into this website. I mean come on? How hard can it be to solve this?

Maybe someone here can take what I have and go even further with it than me. There are many engineers that can analyze things with greater accuracy than what my limited software access/skills can do.

Mike

Reply to
Mike J. Wilson

Thanks Paul. You are so right-on here. When I originally did the trim, I assumed that little sliver wouldn't be a problem. It's not rocket science trimming. But like you said, SolidWorks couldn't deal with it so I tried it again, thinking I did something wrong and it worked (using SP4 BTW).

Obviously, SW still has that old problem where it works on one persons computer, but not on another using the same SP.

I'm using Xeon processors. I hope it's not an Athlon problem.

Heh, Global Hawk, return to sender...

Mike

Reply to
Mike J. Wilson

Sorry Mike,

7 I didn't realize how big the file was. It's here if your interested:
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Muggs
Reply to
Muggs

I saw a cool photo in the ZIP file, but the model looked the same. I used EcoSqueeze with the "Remove Parasolid" option. It shrinks down to less than a meg.

Mike

Reply to
Mike J. Wilson

I didn't know about the "Remove Parasolid" option.

Under the "cockpit" area, the smaller "tube" swoops back down to the fuselage instead of going straight back.

Muggs

Reply to
Muggs

Reply to
Muggs

Oh now I see LOL. I was expecting a custom paint job or some military logos. Yeah, that makes a difference. I just checked my photos and sure enough, I forgot that part. Thanks Muggs.

Mike

Reply to
Mike J. Wilson

Hey Mike,

Yeah, dares sumtin screwwy goin on dar and SW Corp continues to avoid this.. maybe their competition can capitalize on this noting SW can not resolve trims or continues to have problems with surface boundary solving?

I have a P4 3.0, probably the standard for which most of their testing is based on?

BTW, since you suppressed your sketch pictures (only), did you ever notice when you unsuppress them that SW will rebuild the model? Pretty lame programing!!

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"Mike J. Wils>

Reply to
Paul Salvador

I remember it taking a while just to unsuppress a picture. I don't see the point. They should have made a 'Hide' command. That would increase productivity!

Mike

Reply to
Mike J. Wilson

Whether your aware of it or not, it will also fail in SW05.

It's cool though!!

Regards, Scott

Reply to
Scott

Thanks, Scott. Yeah, it fails in 05b4 as well. Sad, very sad.

Definitely a fun model which will be interesting to see in Mike's counter conspiracy layout.

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Scott wrote:

Reply to
Paul Salvador

If anything is flaky it is the fact that the "trim wings" feature ever worked at all. If you look closely, the "tail" loft actually sticks through the "tail end" loft in a way that can't be mutual trimmed. A regular trim works, but the mutual doesn't, which makes sense when you look at it. The error "One or more surfaces cannot be trimmed into multiple pieces" describes what's going on as well as a generic error message could be expected to. I don't see how the error that says that the surfaces do not intersect applies, though.

Plus, in 05b3 the shell gives a warning which is not in 04sp3, saying that the "shell engine" thickness is greater than the min radius, which it is.

The software problems existed in 04sp3 and have been fixed and remained fixed in later versions, including beta.

"Mike J. Wilson" wrote in news:cc6e7c64fc48750c849b6d1281d89e3a@news.1usenet.com:

Reply to
matt

In all fairness, there is a "hide" command. If you hide the sketch, the picture hides too. Still, I agree it shouldn't have to rebuild the part just to unsuppress a picture.

"Mike J. Wilson" wrote in news:4a0eae113cb424ce74bc7b264a1bc0f9 @news.1usenet.com:

Reply to
matt

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