Inquiry regarding revolving a model

Being a newcomer to Solidworks, I don't know if this is a dumb question or not, if it is I apologize. I found that if I use the arrow keys I can revolve a model 15 degrees at a time. Now if I wanted to extrude cut 24 facets on a round sphere with a straight line extruded cut, for example, I am unable to do this more than once because the plane that I must draw the cut line on revolves along with the model. Is there anyway around this condition? Picture a round faceted mirrored ball that used to hang from the ceiling of a ball room in the roaring 20's, during Prohibition times, or maybe even a soccer ball. This is the type model that I am looking to create. If someone could give me the principles involved, it would be appreciated. I am thanking you in advance, Elly

Reply to
ellyrojas
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There have been very involved discussions here regarding the best way to make geometrical shapes such as the icosahedron. Run a google groups search, and you'll get a bunch of info.

The sort answer is to consider using patterns.

Reply to
matt

You will need to create new planes to sketch on and extrude from. Have you done the tutorials yet?

Reply to
Dale Dunn

Reply to
ellyrojas

There should be "online tutorials" in the help menu.

For your particular job, you may be able to use a circular pattern of cuts, if they will all be the same.

Reply to
Dale Dunn

Ed Eaton had on his site, about a year ago, the results of an unofficial contest to see who could create the most robust, shortest feature tree "buckeyball". I have a copy of one of those models, done in 5 features, including 2 circular patterns. I'm not sure who created it, so don't know to whom the credit belongs. You might try and see if the model is still available. If not, drop me an e-mail and I'll pass it along. It might not be 100% what you're looking for, but the principals will translate well.

Reply to
Brian

I'm not sure who created it,

What do the feature properties say?

Reply to
Dale Dunn

eeaton . Didn't know that info was there as I'm sole site user.

Reply to
Brian

I didn't see where anyone has explained yet why you must create the various planes so here is a short comment. The arrow keys that rotate the part/assembly around by 15 degrees are only moving the camera. The first cut plane/sketch is not effected by the orientation of the camera so it "rotates" only visually with the arrow keys.

Edt

Reply to
Ed

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