Is it possible to reorient a model with respect to the three planes
after it has been created? For example, I need to rotate the entire
model along a single axis passing through the origin such that it is
7.64 Degrees with respect to the horizon. The origin is not the
physical center of the model, but it is the point through which an axis
can pass such that the model can be rotated.
If my verbage confuses you then imagine something simple like a
rectangular box that one is looking at its face. The top/bottom,
front/back, and right/left are square with the planes. I wish to
rotate it in such a way that the top/bottom, and left/right are no
longer squared with respect to the planes, but the front/back are.
(i.e. rotate the box 7.64 degrees.)
Now that the model is finished, I see the necessity (why isn't
important) of its needing to be done. Is there a simple method to
do this without having to reconstruct the whole thing all over again
at a differing orientation?
Your constructive comments are appreciated.
17 years ago