acad2004/viz/radiosity

Nov 06, 2003 1 Replies

I'm using acad2004 adt with viz renderer.



I quite often model buildings in levels, i.e. with layers:



l1_walls, l1_windows, l2_walls, l2_windows.



This allows me to create the whole thing bit by bit and view various levels in isolation.



However, this causes problems with my radiosity rendering. Since l1_walls and l2_walls are two objects, they are interfering with each other during radiosity calculation when they really shouldn't do.



E.g. l1_walls and l2_walls are coplanar, but they end up slightly different shades because of radiosity. It all looks fine without radiosity (except it doesn't look as good!!!).



I also find that radiosity doesn't give satisfactory results on booleaned (if there is such a word) solids. It's much easier to fix problems like this in 3dsmax, but not in AutoCAD.


Does anyone have a solution to this?



Henry Department of Architecture and Civil Engineering staff.bath.ac.uk/abshhkc



3thirteen.co.uk snipped-for-privacy@bath.ac.uk snipped-for-privacy@3thirteen.co.uk

Try using subdivide modifier to make a finer mesh, so it captures more detail. Maybe choose to weld vertices upon import (in the file link manager).

--- stefkeB ---

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