Hello I'm getting used to using paperspace and views. Is there any way to see what the current set xp scale is set to for a selected or named view? I'm always re doing 1/num xp to make sure I have the right plot scale for the sheet.
----- Thanks, I see. However I'm puzzled (or confused) as to why I can only set the XP scale for a given viewport in Model Space. Why can't I set it from Paperspace??
What I do these days is to have a Rectangle (on Defpoints layer) that is 1/X the size of the viewport in Paperspace. So all I then do in Paperspace is to go into the viewport (double click anywhere within the viewport) and Zoom Window around my model space rectangle.
This works so good for me that I wrote a Lisp routine to simplify it for me.
For example, if your Paperspace viewport is 3' W x 2' H and your drawing scale is 1/8" = 1'-0", then your matching rectangel in Model space will be 288' W x
192' H (or 96 x 3' by 96 x 2'). You get the 96 by the drawing being 1/8" scale.
Then my other (smart ass) answer was correct. You are not alone, BTW, on sticking with 14. There's been a growing reluctance over the last decade to continually 'upgrade', hence the new push on Revit as a profit center for Autodesk. If it still works, why dump it?
If they stopped at v2002 I wouldn't care in the least. It's far too over-complicated now, the time between releases is too short, the learning curve too long (even for experienced users) and there are no smooth transitions when features are introduced or changed (i.e. the CUI in 2006 and 3d in 2007). I used to consider myself a power user through v2002, now I feel inept, confused, and out-dated.
The grass is always greener. 3d aside, I can't be the only person over on this side of the lawn wondering if things weren't simpler back with r14. I missed out on r2002 but I have this niggling suspicion that it has some XML functionality abandoned in subsequent releases. Anyway, from your perspective r2007 users have climbed further up the evolutionary mountain, but from their perspective they're just that much nearer a dead end!
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