Didn't really get the input I was looking for in the Open GL vs.
> Direct X thread. While doing some investigation I can across this: >
>
formatting link
> "New Shader-Based DirectX 9 Driver: This new driver offers significant
> performance gains over OpenGL, particularly on Windows Vista and on XP
> systems with advanced video card support. As a shader-based driver,
> performance is consistently fast when drawing primitives such as lines
> and edges which are inconsistently supported in OpenGL. Also, the
> driver fully supports shadow maps, which allow developers to insert
> fully interactive shadows into their scenes."
>
> "Full Support of Vista: With this release HOOPS is fully supported on
> Vista. On this platform developers are encouraged to take advantage of
> the new DirectX driver which can offer significant performance
> improvements over OpenGL.."
If your GL is open, you should probably zip it shut before you embarrass yourself.
If your X is really Direct, then it shouldn't need any shader based drivers, shadow puppets, telletubby tuners, Willy Wonka Windows Whatsits, or anything else of the sort.
Most of the people in this group are machinists, Jon. We don't care about all the buzzwords and gobbledygook. We want to click a mouse, enter some numbers, and get either A. Drawings, or B. CNC code - both of which are intended to make something of value in the real world.
Hell, even when I'm using C++ on WinXP to write DLL's and VB API's, I still don't care about all the buzzwords and computer geek stuff. I just want it to complile into something that will run a machine without screwing up.
Criminy!
KG