About 1/3 of the time, when I start to rotate an assembly, there is a slight delay. Much less than a second. This is enough to make me "over shoot" the amount of rotation and lose my place in the assembly. After SW "wakes up" it will be very responsive. Is this typical?
Dell 9150 2.8 GHz dual core
2 GB ram NVIDIA Quadro FX 1500 Logitech Cordless Mouse
The assembly is about 10 meg with around 200 parts.
first you have a wireless mouse (i do also). if the mouse goes into a suspended state it can take a few miliseconds to respond completely. this can be the same on CPU processing and on Video thruput. when your computer rests ( i mean that between your mouse and keyboard clicks) it can shutdown thruput on components not currently being used. this can also total up to a few miliseconds. now the monitor is another. if you are using a LCD monitor this can also delay the resulting mouse movement (i have a 5 milisecond response time on mine). you add all of this up and you will see a delay between your moving the mouse to see the result on the screen. if the computer is sitting for any period of time this can be longer (even a few hundred miliseconds).
there may be way to set delays on components to speed this up so they will respond faster, i have not played in this area myself.
best thing to do for my oun gratification is to press the rotate model function (i use the wheel button myself) and hold the button down until i get response through the computer (usually i see the blocky-ness start), and then i do my rotation. i also use the arrow buttons a lot and set the rotation value down to 5 degrees in my system settings for larger assemblies. this way i can count the arrow keyclicks to kind of know where i am. another idea is to set up views (space bar in assemblies) in your assembies to focus on certain areas (this helps a lot).
to answer your question i see this more than i would like to see it. iQ
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