VRML Export Issue

I have two parts in an assembly. If I export the parts individually to
VRML files the face color data is included in the exported file.
However, if I export the assembly as a single VRML file or as
individual files from the assembly all faces are converted to gray.
Anyone know if this is a known issue and/or there is a workaround?
-Matthew
Reply to
Matthew
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I think the answer is that you need to apply colours in the assy... the individual part colours don't carry over.
Reply to
neil
On this topic can you apply textures to the VRML, I have never played with this export before and may have a application for it.
Ben
Reply to
BEN EADIE
I ran a quick test on exporting a model that has a texture set and it does not seem to pass through to the VRML for EITHER a part or an assembly.
Applying colors at the assembly does cary through to VRML but I am only able to select the full part to apply the color. Note that the part is a solid model imported (I think) as IGIS and then colored per face at the part level. Don't know if that makes a difference.
Thanks to both of you for the ideas.
-Matthew
Reply to
Matthew
I use VRML to export to Blender for rendering. AFAIK no texture or face info is able to be exported from SW. you probably need to export your multi coloured assy and use it is another program to apply the detail that you want. there is a program for fly throughs that has the ability to use textures
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if that is what you want but I think you need to apply your own in that...not VRML though cheers neil
Reply to
neil
OK, I found a solution. I was applying colors to the faces in my part using edit color and these did not get passed along to the VRML. However, if I assign a material to the part then the materials color will be passed through to VRML for the appropriate faces. Have not tested textures via material properties.
Reply to
Matthew

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