: >> Hmm, IMO "...mainly DMUs and a few short loco hauled trains, era : >> will be 80`s and / or 90`s..." is not by any stretch of the : >> imagination 'Historical', bar a few recent developments, it's all : >> but the current scene! :~) : >>
: > Course it is, but thats irrelevent. The book is more about the types of : > decisions that need to be made for any era, scale, setting. He wont tell : > you wether to go for code 100 or code 75 but may help you decide if it : > matters to you which to use. : >
: As Jerry has said it is recent era, I was thinking about doing a freelance : layout but based on somewhere real, Selby, Bradford interchange, Garforth, : Bingley etc. : The problem with these locations is they dont have a stabling pint, Buxton
Mines a Guinness! :~)
: was another idea but I think a few layouts are set on this location.
A stabling point only needs to be a siding or two, or do you really mean a depot, those can make a model in themselves.
: : A idea I had was to use Peco Points and use them with the C & L Concrete : sleapers on the Station and aproach, and use Peco Flexi ( wooden sleeper ) : on the stabling point and goods depot. Will the two track systems work : together ?
At your level of knowledge/experience I would *NOT* start mixing track, also the above will probably look crap as Peco (for visual reasons) have reduced the spacing of the sleepers to try and disguise the 'narrow-gauge' look of British 16.5mm gauge track - mix that with properly spaced sleepers and it just going to end in tears before bedtime, or someone learning how to build their own points!
: : For the Peco flexi track would i need to cut the "sprus" between the : sleepers and re space them ( going by other threads and yahoo groups : archives etc the peco tracks sleepers are for HO gauge ) or is it a waist of : time.
Don't even think about it on flexi track, not unless you want a flexi-mess, and have some 16.5 gauge track gauges lying around...
: : I will try get a copy of the book
As "Sailor" has said, don't attempt to model an exact location (not yet...), pick the best bits from many locations and then fit them all together, abiding by prototype practises, and you'll end up with a realistic model of some place that **could** have existed in real life.