Not sure what you mean by "normal" line, unless you mean drawing the
segments first then converting to a close polyline? That's what I did,
actually. I made 4 arcs, 2 to generate the long curve, 2 for each "end",
then converted to a polyline, then extruded.
I am dabbling with a small machine part. I've done a lot of architectural
modeling but little mechanical, thus filleting has not been needed in this
Anyway, I have several parts which are rounded pieces. Specifically, closed
polylines made up of a few arcs, then extruded. A simple geometry,
actually. When I try to apply a fillet to the 3D solid, I can do so just
fine on SOME of the arc edges, but others result in an error similar to the
"Could not find acceptable sequence of capping faces to trim blend face.
Failed to perform blend
Failure while filleting"
Why would this be? The radius is certainly small enough to be possible.
The arcs meet almost tangental to each other (no sharp angles). I have
tried various radius settings and other settings I can think of. No luck.
Has anyone had a problem like this? More importantly, has anyone SOLVED it?
Any ideas how to work around? For instance, different ways to draw? Some
unknown variables? Any code fixes?
I need to make this work, somehow, and modeling this shape with a fillet
would be exceedinly difficult.