Yes, but it may depend on what type of furniture you want to do. If you are only interested in the front end "design" or if you are interested (also) in production. But I use it for both.
Keep in mind though that the Interiorworks furniture was not designed so much as furniture, but rather as a tool for other design in which the furnitire of of use for ergonomic testing, etc. In other words, the models are relatively simple, and are all single parts rather than assemblies (so that they can be used in the pallette).
Finally spent some time tarting up my solidworks skull... Got so exited by it that I had to stick it in a little scene so that I could send it in for the sw contest...
I am not completely clear on what you are looking for, but here are a few comments on your list:
One basic point - it really depends on what you are doing. Highly industrialized office furniture or task seating, wooden furniture, low volume, high volume, etc..
Jaro735 wrote on 2.10.2003 21:45
Research! You may need human factors data, or information about special production processes to inform your design and engineering process.
Those are fine for concept and visualization, but not so great for transitioning into production (rhino being a bit of an exception there).
"However" it is again dependent on what you are doing. I just did a retail store and all the furniture was done start to finish in SW. However, the final construction details were sorted out by the shopfitting company. So my drawings were only general size, fit, and finish details (Sometimes taken as suggestions rather than the way to do it... Unfortunately).
But that is different from a manufacturer who is making thousands of units.
On that shop project SW was a bit overkill as I could have done it "almost" faster with quick orthographic drawings. However, when it came to revisions SW paid off! And clients like revisions... (to make - not to pay).
2 and 3 are the same thing in SW.
I think you will find FEM is not used a lot in furniture. In my experience it is faster and more reliable to make a quick model or prototype as it is often a combination of look and feel, not a numerical result on a computer screen. But others may disagree with me....
Many design revision cycles...
You may have done this several times already for prototypes...
In my case the bug fixing is everything from design to "how the hell do I model that" issues... :-)
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