Part color when shaded

I have a part which has now decided to only display, when shaded, with the color black. I say decided as this wasn't always the case. The display color is OK when the part is shaded in an assembly and can be changed there (for the assembly only). If the part is rolled back to the first feature the color is still black even though a thorough investigation shows no faces or feature having that color assigned. the system default 191/191/191 appears on everything I have found.

I would appreciate any insight as to where/what to examine. This is in

2006 with all SPs installed.

Merry Christmas and/or Happy Holidays to all.

Gary

Reply to
gk
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Color ..and texture ...can be changed at different levels, face...feature and part. If the part color is changed to black....just change it back to light grey, if it's changed in any other level ...remove color. There is also a difference in using real view graphics, if the material is set to use material color the part color will change when real view is turned off. I've had my problems too with this and it's not always that easy to find out where it's changed, especially when other people been involved too.

If the part is very dark it can also depend on light setting....check that too

// Krister

Reply to
Krister_L

Thanks, but I've looked through all those choices. Real view (on or off) doesn't change anything. No textures are assigned. Changing material doesn't show any differently. More light just makes a "lighter" shade of black. If I change the color to say dark magenta, the edge lines (in shaded with edges) appear magenta but the faces are all now still black but with a magenta tint, if you can visualize that. I have always thought that SWs handling of colors could be improved but this "problem" is new to me. Since the color of the part can be changed in the assembly, I really don't have to fix it but I would like to find out what causes the situation.

Gary

Reply to
gk

well....can't say for sure but have a vague mamory of fixing a problem like this by going in to the feature properties and remove color there (entity properties). Nothing else helped and no color assigned anywhere. You can also change the optical properties, so for example set diffusion to zero and it will be black, but....if You choose a new color after that..light grey... it will go back.

// Krister

Reply to
Krister_L

I've run into this at work recently with someonewho should know better: Here is how the hierarchy works (at least through 2007 - I refuse to predict any changes in 2008)

Do you know the concept of 'trump' with cards? A trump suit obliterates any other card's value in a non-trumping suit

So... Component color (assigned in an assembly) trumps everything under it - face colors, feature colors, and part colors. Face color trumps feature color Features color trumps body color (if you have mutliple boies in the part) Body color trumps part color part color is the lowest.

You can RMB any item you want and choose 'appearance callouts' in the RMB menu to remove a trumping color. Just remember that you have to dig down - there are categories from teh RMB assembly level for face, feature, and body and you mihgt have to clear them all.

Let me know if this works, or more importantly if it doesnt't because it is an extra level of crazy complexity and I am not sure if I have it all right

Ed

Reply to
Edward T Eaton

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